Showing posts with label dota. Show all posts
Showing posts with label dota. Show all posts

Wednesday, June 17, 2009

Changelog of dota heroes of new maps 6.60b

Heroes
* Added a new hero Batrider to the Scourge
* Added a new hero Tauren Chieftain to the Sentinel
* Lightning Revenant: Reworked
* Medusa: Replaced Chain Lightning with a new ability Mystic Snake
* Medusa: Replaced Purge with a new ability Stone Gaze
* Netherdrake: Replaced Frenzy with a new ability Nethertoxin
* Rogue Knight: Replaced Toughness Aura with a new ability Warcry
* Rogue Knight: Reworked how Stormbolt works
* Rogue Knight: Improved Great Cleave damage (10/20/30/40->20/30/40/50 %)
* Slayer: Replaced Ultimate with a new ability Fiery Soul
* Twin Head Dragon: Replaced Autofire with a new ability Liquid Fire
* Troll Warlord: Replaced Rampage with a new ability Battle Trance
* Troll Warlord: Replaced Fervor Aura with a new ability Fervor (works like Beastmaster’s passive used to)
* Troll Warlord: Rebalanced Blind. Miss from 15/24/33/42 -> 20/28/36/44% and Cooldown from 8 -> 15/12/9/6 seconds
* Morphling: Reworked how Morphiling’s Adaptive Strike works
* Crystal Maiden: Replaced Frost Nova with a similar new ability Crystal Nova
* Phantom Assassin: Changed Blink Strike to a new ability Phantom Strike
* Ogre Magi: Reworked Multicast chance mechanism
* Sniper: Replaced Scattershot with a new ability Shrapnel
* Beastmaster: Replaced Beast Rage with a new ability Inner Beast (works like Troll’s old attack speed aura)
* Anti-Mage: Reworked Mana Void damage mechanism (now deals equal splash damage to units near the target)
* Anti-Mage: Undid recent buffs to base strength (21->16)
* Silencer: Recoded Last Word to properly detect animation canceling and silence after a spell is casted
* Treant Protector: Reworked Eyes in the Forest [details below]
* Admiral: Lowered Agility (18->14) and Agility Per Level (1.7->1.3)
* Axe: Lowered Base Armor by 1 point (2.8->1.8)
* Bane Elemental: Improved cast range on Enfeeble (800->1000)
* Bristleback: Improved Base Intelligence growth by 0.6
* Bristleback: Improved side angles on Bristleback (90->110)
* Bristleback: Returned the Bristleback passive Quill Spray release cap back (300->250)

* Broodmother: Changed spiderling’s armor type from medium to normal and now take damage from first towers (50->100 %)
* Crystal Maiden: Lowered Brilliance Aura (0.75/1.5/2.25/3->0.5/1/1.5/2)
* Dark Seer: Improved Vacuum cast range (600->800)
* Dark Seer: Lowered Ion Shell cooldown (15->7 cd)
* Dark Seer: Vacuum no longer goes through magic immunity
* Dark Seer: Vacuum now drags the units in over 0.3 seconds rather than instantly

* Death Prophet: Witchcraft no longer gives movement speed bonus
* Geomancer: Changed Poof damage (60/80/100/120->50/80/110/140)
* Geomancer: Lowered Poof cooldown (20/18/16/14->16/14/12/10 cd)
* Invoker: Improved Alacrity duration (6->8)
* Keeper of the Light: Changed Mana Leak stun into a slow (2 seconds, 60 %)
* Keeper of the Light: You no longer lose control of your hero when knocked back with Blinding Light
* Lifestealer: Removed the initial stun effect from Open Wounds
* Lion: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds
* Lone Druid: Added Battle Cry to all level of True Form and scaled the bonus damage/armor (20/2->20/2, 40/4, 60/6) and lowered duration (10->8 seconds)
* Lone Druid: Changed Spirit Bear’s ability progression (Lv1->Adds Inventory, Lv2->Adds Return, Lv3->Adds Entangle, Lv4->Adds Demolish and Spell Damage Reduction)
* Lone Druid: Improved True Form’s melee attack range (100->150)
* Lone Druid: Rabid now goes on both the Spirit Bear and Lone Druid when casted instead of requiring a target
* Lone Druid: Removed One from True Form
* Lone Druid: Spells now last the same duration on Spirit Bear as they do on heroes

* Lord of Avernus: Lowered Death Coil cooldown (7->6 seconds)
* Lord of Avernus: Gets the Mark of the Abyss buff on his first attack instead of on his second attack
* Luna: Increased Lunar Blessing aura range (300->900)
* Magnataur: Lowered Reverse Polarity cooldown (120->120/110/100 seconds)
* Magnataur: Improved attack animation time
* Naga Siren: Reduced collision size (24->8)
* Naga Siren: Lowered Mirror Image cast time* Naga Siren: Lowered Mirror Image cooldown (50->40 seconds) and manacost (85/105/130/150 to 70/80/90/100)
* Necrolyte: Rebalanced Heartstopper Aura from 0.5/0.75/1/1.25% to 0.4/0.6/0.8/1% and range from 700/800/900/1000 to 1000
* Necrolyte: Lowered Strength per level (2.0->1.5)
* Obsidian Destroyer: Lowered Astral Imprisonment cooldown (20->18/16/14/12 seconds)
* Pandaren Brewmaster: Improved Fire Panda’s Immolation (10/10/30->15/30/45)
* Pugna: Life Drain max range improved by 50 and its cast range is now equal to its max range
* Rhasta: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds
* Sacred Warrior: Removed the cap on Burning Spears
* Shadow Fiend: Improved Presence of the Dark Lord armor reduction (1/2/3/4->2/3/4/5)
* Shadow Priest: Lowered Shallow Grave cooldown (80/60/40/20->54/40/26/12 cd)
* Silencer: Lowered Last Word duration (1/2/3/4->0.75/1.5/2.25/3)
* Slardar: Slithereen Crush damage type is now Physical type
* Spectre: Restored some vision back to Spectral Dagger path
* Spirit Breaker: Improved AOE on Empowering Haste and added 2% more movement speed bonus
* Stone Giant: Craggy Exterior now gives armor bonus (3/4/5/6)
* Stone Giant: Craggy Exterior now triggers off of units with 300 range rather than just based on melee classification
* Templar Assassin: Changed Refraction duration/cooldown (20/23->17/17)
* Templar Assassin: Changed Psi Blades spill range (80/160/240/320->320) and attack range bonus (50/100/150/200->40/100/160/220)
* Templar Assassin: Refraction is now an instant cast ability
* Terrorblade: Now gets a movement speed bonus during Metamorphosis (+20)
* Tinker: Restricted Black King Bar from refreshing
* Twin Head Dragon: Rescaled Ice Path (0.5/1/1.5/2->0.8/1.2/1.6/2 seconds)
* Undying: Lowered Base Armor by 3 points (6->3)
* Undying: Tombstone no longer spawns zombies to attack fogged units
* Ursa Warrior: Rescaled Overpower from 100/200/300/400% IAS with 5 attack count to a constant 400% IAS with 3/4/5/6 attacks
* Vengeful Spirit: Improved Strength Per Level by 0.5
* Vengeful Spirit: Improved Command Aura range (450->900)
* Vengeful Spirit: Improved Wave of Terror a little and added some minor damage (25/50/75/100). Lowered AOE slightly (350->300)
* Vengeful Spirit: Now has normal Base Attack Time (1.77->1.7)

* Windrunner: Lowered Base Attack Time (1.6->1.5)
* Zeus: Arc Lightning becomes available for casting immediately after cooldown rather than wait for the Lightning to finish traveling. Cooldown increased from 2 to 2.5 seconds.

Among this changelog, some of heroes are balanced with other heroes already. Who is the most powerful heroes now? Who is your favourite heroes now?

Saturday, October 4, 2008

How you can up level faster than your opponent at the beginning of the game in dota?

There are some tips for you that you can up level in the beginning of the games fast than your opponent in dota.


1. block the creeps , the creeps is walking slower so that the opponent's creeps will reach your tower and you can gain experience faster because the tower is hitting the creeps also.


2. pull the creeps into forest to hit the nuetral. For sentinel, this technique only can use in bottom line. For scourge, this technique only can use in top line.


3. buy a bottle and sentry at the beginning of the games. Put the sentry at the river and use ur skill of hero to earn money or push the hero back. Refill your bottle at river by store the rune in the bottle.


4. First blood the opponent at the beginning of the games by 3 stunner or other heros hiding at the forest. After first blood go back to their own line. This technique also can be used by pudge and juggernaut but juggernout need to buy a shoe at the beginning of the games.

5. Buy a chicken and bottle. Use the skill to earn money. Ask the chicken to take your bottle back to base and refill the the bottle. This technique is very suitable for nevermore. You can earn money double fast than your opponent but be careful.